![]() The same place (or lack thereof) in XP11… I’ll also add that I’m running no control “assists” to speak of. Computing-wise, my PC will comfortably run FS2020 on high settings at 60FPS. ![]() I’ve used this setup extensively on FSX and XP11. I’m using a full hardware controller setup: T16000M joystick, Thrustmaster pedals, and a six-lever CH throttle quadrant. People often cite hardware limitations as the reason for people’s “underwhelming” impressions of FS2020, so I’ll state mine to address that possibility. I’m also a former aerospace engineering student, and have been a long-time user of Flight Simulator X and X-Plane 11. I’ve flown the DA20 A1 and C1, as well as the DA42 (including 20 hours in the DSim-42 simulator). I have about 160 total hours, around 80 of which are PIC. I’m a qualified SMEL-rated PPL holder, and trainee MEI and CPL student. I hope sharing my experience and opinions will be informative to those who are looking for answers to those questions. But when I was weighing up whether to buy this game, I found scant little on the criticisms I give here - about the realism of FS2020 as simulation platform. Controversial, perhaps, given the plaudits showered upon it. As a simulator I would ascribe it phrases like, “inaccurate”, “insufficient” and “a step backwards”. And it very much is all of these things, but only in three respects: its scenery, atmospheric modelling, and rendering. ![]() You’ll probably also have heard it associated with phrases like “game changing”, “revolutionary”, and “universally acclaimed”. If you’re a pilot, sim-enthusiast, gamer, or aviation fan, you’ll probably have heard of Microsoft Flight Simulator 2020. ![]()
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