![]() ![]() 3 booster tracks: 2 blocks w/out slowing, 3 blocks with slowing, and can't make it to the 4th block. ![]() 4 booster tracks: 3 blocks w/out slowing, 4 with slowing, and can't make it to the 5th. But, you cannot make it to the 6th block. I was aware of this, but if people were wanting to create a one-way track that goes uphill, they would have to put the detector rail on flat ground.Īlso, for going uphill: 5 booster tracks will allow you to go 4 blocks without slowing too much, and 5 blocks with some slowing. Just put redstone torches next to the powered rail, which are far cheaper to make than detector rails, and thus make the powered-rails "always on" (up to a max powered-rails distance of 8). ![]() You don't have to use detector rails to power powered-rails. This is making it a little more difficult to create a decent system to go uphill. Quote from ThatOneLundy »I have found that the detector rails do not transmit its power uphill. (i.e 16 blocks between the launcher and the other :GoldBar:) gives about an additional 15 distance before the cart stopped moving, but the 120 total distance is still under the 128 theoretical max for 2 powered rails. Gives a distance of about 105, but shifting the single powered rails down 16 blocks to ![]() It believe X cannot be larger than 64, because it appears each powered rail only boosts +64 distance max (based on the 0P distance of 65). The minecraft wiki currently (as of 10 min ago) states that a single boosts +128 distance on flat ground, which I cannot replicate at all, so I will assume it is wrong, or it is tested in some manner that is not known to us. However, spacing them too far apart will mean slower travel speed, so the repeat interval X determines how fast you want to reach your destination. Determining what X is though, is difficult. Thus it is not a good idea to place 2 rails next to each other as the 2nd consecutive one will give less of a speed boost than if it was further down (when the cart is slower and thus gives a higher speed boost), and better to space them apart every X number of blocks. The resulting conclusion is that the speed boost is less if the cart speed is high, and the speed boost is more if the cart speed is low. So the conclusion is that there is diminishing returns for every additional rails and seems to be roughly +40, +30, 20, 20, 15, 15, 10. (A redstone torch is placed every 8 powered rails, since their powered distance is only 8, (yes I know we could have placed them 16 apart))Īll distances above are with a player-loaded minecart. Number of not including the launching pad - Distance traveled from the launcher block to a near stop (I hopped out when it got so slow it takes about 10 secs just to travel half a block) Where the stone slab is a button, and the torch is a redstone torch powering the "powered rail booster" that is 1 normal rails block away from the launcher rails connected to the button. I did some tests on a flat terrain with jnwhiteh, with the following configuration (top down view) Could be interesting to now have minecraft model railroads with both freight and passenger trains :tongue.gif: So far I've successfully made at least one eight cart long train. After repelling each other they will eventually find equalibrium and move in tandem like the balls in a newton's cradle. Presumably this would cause a cart to be able to move back and forth along the same track indefinitely without player input.Ĭarts can be "shunted" together to form a multi-cart "train" by adding multiple carts on the same track and causing collisions. Power rails do not have curves, and will form two seperate tracks (presumably following the East and South rule) but carts will jump tracks between the two.Ī cart hitting an obstacle (block, player) while on a powered rail will cause it to change direction. Multiple power rails can all receive power from the same power source as long as they are all connected together.Ī single redstone torch can power the adjacent rail and up to 8 rails in either direction Multiple power rails can be chained together for increased effect (an all power rail track will be very fast) To all who are not aware, below is the crafting recipe for powered rails:Ī single powered rail does not push a cart very fast. So I figured we should take the powered rail discussion from the various 1.5 discussions and make a thread exclusively about finding how powered rails work, how best to use them, and various tricks that can be used with powered rails. ![]()
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